The Turrim Archive
Towers of Might and Memory
Seven orbs. One mission. One final chance.
Captain Marik races his airship across the war-torn continent to reach the final orb of power; the faded myth is their last slim hope to tip the scales. For if Uun’s assassins recover the artifact first, the tyrant will have all he needs to bring the entire world under his rule.
Trapped behind enemy lines, Grayden strives to wield his own orb, Beren chafes to return to battle, and Raisa struggles to cope with her new abilities. With obstacles at every turn, and time running out for the besieged capital, can the battered band of friends survive Uun’s plots, or will they fall to his might–and the world with them?
Rival factions clash over ancient powers as the world races toward its fate.

A flash of lightning illuminates the darkened sky above the great black castle perched precariously on a cliffside. Guests enter through the massive iron gates, dressed in their very finest finery.
I stand on the dais, where the thrones have been pushed aside to make room on the platform for the evening’s prestigious event and guests. Great hearths stand on either side of the room, casting a warmth and light throughout the room that is augmented by torches flickering gently in their wall sconces.
“Thank you again for hosting,” I say to King Stiorne and Lady Fiora, characters from my very own Minstrel’s Song series. “I am truly grateful. It is delightful to have my own characters willing to host the awards tonight.” We are standing to one side, near one of the crackling hearths. “I know it was short notice, but the villains… er… guests insisted that I find them a properly luxurious and grand location for their ceremony this year.”